![]() ![]() *4.0.4 - Hopefully fixed the crashing bug. Add to that its thoughtful game-design touches, and Spelltower is a great value for word-game fans. Word-game fans know that execution counts for a lot given this genre's simple, repetitive gameplay, and Spelltower excels at that, with satisfying audio and visual feedback. The game also comes with a local multiplayer mode that lets you compete device-to-device over Bluetooth, with a handicap system for handling skill disparities-and we hope to see more multiplayer options in future releases. Spelltower has a nice variety of modes, ranging from fast-playing frantic (with rows getting added from the bottom when you form a word, or on a timer) to the more perfectionist and meditative Tower Mode, in which you try to score the most points possible from 100 letters. The game also adds a few wrinkles with its special squares, such as dead squares with no letters, blue squares that will take out a whole row, and squares that require a minimum number of letters to form a word. This adds another satisfying layer of think-ahead strategy, as you're looking for not just good words, but good Bejeweled-style setups for future moves. Spelltower's innovation is stacking its grid in a tower-so that when you create a word, you remove all adjacent letters, dropping down all the letters above accordingly. The gameplay should be familiar to word-game fans: you find words on a grid of letters, which you can trace over horizontally, vertically, or diagonally (even overlapping the path that you trace) to form words and remove the letters. ![]() SpellTower is a puzzle video game by Zach Gage in which the player creates words from a jumble of letter tiles to clear the screen before it refills.Spelltower is a well-made word-puzzle game with a stylish feel and enough built-in variants to justify its price tag. The game has several game modes and a multiplayer battle mode. The impetus for the game-the concept of combining elements from Tetris and Boggle in what was a prototype of the puzzle video game Puzzlejuice-inspired Gage to create SpellTower. The game released for iOS in November 2011 to generally favorable reviews. Versions for OS X and Android followed over the next two years. This browser-based Flash game created special "blitz" like modes not found in the mobile releases. A new iOS version released in 2017 swapped out the unnamed dictionary and began using Merriam-Webster's Third New International Dictionary, Unabridged. French and Dutch language specific versions were also released. A 2020 release, SpellTower+, added new game modes, cleaner visuals, and a jazz soundtrack. In the iPad puzzle video game SpellTower, the player attempts to clear the screen of jumbled, lettered tiles by using them to create words. The player can select adjacent and diagonal tiles to create words, which clears those tiles from the screen. If the player creates a long word with five or more tiles, any adjacent tile will be cleared as well. Additionally, difficult characters like X, Q, and J, will remove an entire row when used in a word. Some tiles are blank and can only be cleared by such an adjacent effect. In Tower mode, the player has 150 set tiles and tries to remove as many words as possible before running out of options. In Puzzle mode, for each set of tiles removed from the board, another row is added to the screen. The game ends when the tiles fill the screen. While Puzzle mode waits for the player's turn to add more tiles, Rush mode adds new tiles every few seconds. SPELLTOWER TOWER MODE HIGH SCORE UPDATEĪ later update added a multiplayer battle mode, where players can face each other across local Bluetooth connections. In battle mode, each completed word sends tiles to their opponent's screen. The concept behind Puzzlejuice (pictured)-to combine Tetris and Boggle-inspired Gage to create SpellTower. When indie developer Zach Gage was first told about a video game that combined Tetris and Boggle, he had a very specific idea of how the game would play. But after seeing that the prototype of Puzzlejuice played differently, he created-with the developer's permission-the version he imagined as SpellTower. Gage's game eventually released prior to the game that inspired it. SpellTower released for the iPad tablet computer on November 17, 2011. A month later, Gage added support for iPhone and iPod Touch, and Game Center achievements. In 2012, Gage added local multiplayer support over Bluetooth in a new battle game mode. SPELLTOWER TOWER MODE HIGH SCORE BLUETOOTH Gage later released versions for OS X (July 25, 2012) and Android (March 7, 2013). The Android release is identical apart from the omission of word lookup. SPELLTOWER TOWER MODE HIGH SCORE BLUETOOTH.SPELLTOWER TOWER MODE HIGH SCORE ANDROID.SPELLTOWER TOWER MODE HIGH SCORE UPDATE.
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